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Monster Of The Week / Characters | Gifts For Someone Who Works Night Shift

July 19, 2024, 10:54 pm
Tokyo Rumble: Tokyo has always been a place of supernatural activity, where creatures of mythology live below the surface hidden from the eyes of mortals. You're right that this question doesn't fit this particular investigation--that's okay! Settings include the Hillside Forest and Cornwall's lab. While you're interacting with them, spend your hold to ask their player (including the Keeper) questions, 1 for 1: -. As we head into a new decade, tabletop roleplaying games are in a very strong place. Some wording changes on the miss moves, to reconcile some differences between the Hunter Reference sheet and the playbook wording. Whether you and your team are traveling the country to hunt down evil vampires or heading an investigation into a haunted ruin, Monster of the Week's rules-light playstyle allows for flexibility to craft the perfect adventure for the entire group. The section on more flexible investigations is one that I know some of my players would have appreciated. Playbook moves are flavourful and flesh out the archetypes while providing options for future development. Often, the Foreword is just a brief set of comments that flow right into the introduction, but I wanted to specifically call out the foreword in this book, because in addition to reflecting on the history and creation of the game, it is written in a manner similar to the moves in the game, and is one of the most on-point forewords I have read in an RPG product. The Harlem Unbound setting was first written for play with either Trail of Cthulhu (Pelgrane Press) or Call of Cthulhu (Chaosium), neither of which really floats my GM boat. Just up and quit on me these past few days. The Exile: Someone from another time or dimension stranded in the modern world. A fun example of the Phenomena Mystery, Attack of the Rapid Moss by Jacob Steele is exactly what it sounds like.
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Knows a Guy Who Knows a Guy: The Gumshoe's "The Naked City" move gives them access to a web of contacts that can help with the investigation. Hunter's Quick Reference. Monster of the Week is a standalone action-horror RPG for 3-5 people. Narrative focused games have also come into their own, particularly ones that use a distinctive rules set that has become the most influential RPG rules of the last 10 years. Combat is portrayed as fast and lethal- but in practice the hunters are fairly beefy; the only deaths in the campaign I ran were when the characters turned on each other. The game is easy to run and has, in my opinion, easy character creation. Compendium entries for basic and hunter moves from the core MotW rulebook. There is a wide variety of playbooks that you can choose from, including some more online. Ultimately, I'm not likely to utilize any particular mystery whole-cloth, but reading through them does provides sparks of imagination and interest in getting my own game together. I prefer to be able to do something like "you succeed... but it turns out to be bad news for you" on a miss, like in the examples StormKnight brought up. Obviously, the forest makes for a nice area for immense moss spread. Seers: The Chosen can, once per mystery, look into their own future (if they roll well). Time travel and futuristic AIs push a little outside of my comfort zone for expected Monster of the Week stories.

Age of players: 12+. Consummate Professional: Doesn't have to be played this way, but all stat spreads start with Cool +2, so they certainly trend towards a reasonably calm and calculating approach. "Weird tech gadgets" is probably the most versatile Resource tag, essentially letting the Professional pull pretty much anything short of heavy duty weaponry out of their ass and refer to the Agency if anyone wonders about the thing's origins. However, she runs the risk of using this magic recklessly, which could have an impact on the story. Monster of the Week (Generic Games/Evil Hat Productions) is in its revised edition and emulates television and book series about monster hunters. Dark and Troubled Past: The Crooked starts with two enemies over events from their past. Because of the importance of interacting with the community in Harlem Unbound, I also added a move to investigate people more than monsters and scenes: Read a Person: When you read a person in a charged interaction, roll +Charm. Fighting is treated as another skill check with the Kick Some Ass move, which sacrifices some combat detail for streamlining and making playbooks – classes in PbtA – that aren't combat focused viable. But all of the victims? Become a Patron (and our superhero) today. Guile Hero: Starts out with +2 in Charm, making them The Social Expert. Quote (From the included intro scenario) The investigators arrive and talk to the sheriff (the Professional works with the FBI, so he's said its related to a case they are investigating). Published by Son of Oak Studios, City of Mist has been a breakaway success. I've included some of my favorites below to give people unfamiliar with these games a place to start.

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The Advice section is a series of individual essays on various topics that touch on Monster of the Week specifically, and more broadly, on urban fantasy tropes and running games in different environments. Similarily, the Weird Phenomenon Mysteries are invaluable in emulating such stories, as it provides a new framework for adventures where the root problems are a strange event, rather than monsters to punch in the face. Ranging from sci fi time travel to creepy spider people, these adventures are fun and weird. I mixed them up in my post. They get to choose where they want to go, who they want to talk to, and how they track down the monster. The big changes I wish to see are a simplification of the in-game resources, (preferably boiling them down to one; and of the advancement rules, making them more flexible for players who have built characters they want to keep playing without losing out on power-ups.
Do you have a favorite monster hunting scenario that you have played through? This one was a short series played over a couple of months; we had planned to play it longer, but we ended up dropping it because it wasn't gelling. Flaming Sword: The default signature weapon obviously invokes Archangel Michael. These are represented in the current rules with the "Use Magic" move. These involve concepts, hooks, the countdown (the developments that will happen if the hunters don't intervene), monsters, and in some cases, custom moves. Starting this up so we can discuss characters.

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Additionally the "Use Magic" move is the most open ended move in any of the PbtA systems- it needs some attention from the GM both to keep things balanced and to prevent players from getting lost in the endless possibilities. We had created a nice setting using Avery Alder's The Quiet Year (Buried Without Ceremony) in an archipelago in a vast ocean; we four players had amphibian humanoids, uplifted cephalopods, artificial intelligences, and scheming geneticists. This pulsing lump of plant matter has psychic abilities, so weirdos beware, and can generate "plant children" to protect it like minions. The Engineer: They actually have a special Sharp move to rapidly fix (or break) complicated equipment. Science Hero: Starts off with a +2 in Sharp and, unlike the Flake, relies more on methodical analysis than on Rule of Cool. Seers: The Spooky can see visions pertaining to the upcoming mystery with their "Premonitions" move.

Phenomena Mysteries. SUPPLEMENT INFORMATION. These include basic moves that every character uses and moves specific to the class. A good rule of thumb is to ask yourself what would happen if the hunters didn't intervene and play the game like that until they do. First of all, a specific example from actual play would be REALLY helpful here. Fortunately and as usual, our group played hard into the mechanics to create the kind of heart-wrenching quandaries the system was clearly aiming for. By no means are these the only mysterious I would recommend checking out, but these are some of my favorites, that walk the line between calling back to great tropes while doing something fun and different with how the plot might advance. Touched by Vorlons: The basis of the playbook's mandatory "First Encounter" move, where being exposed to the supernatural in the past grants the hunter some kind of extraordinary or supernatural ability.

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Hopefully, this review has scratched the surface enough to give you an idea of what you're getting. Expy: Of Fox Mulder from The X-Files and The Lone Gunmen. Or a covert order of monster fighters. The alternative moves for the Weird stat provide new moves to replace the standard Use Magic and allow players to further differentiate their characters. Sheriff: "These were deep in the cuts. Everybody Get Psycho is another favorite, as it has a great twist on the classic trope of a cursed object and heavy metal music. The Pararomantic has a special track for determining the path of the relationship and the fate of the playbook's significant other. The Wronged: revenge-driven, and really tough. Manipulative Bastard: The moves "Mental Dominion" and "Dark Negotiator" allow npcs, other hunters and even monsters to be manipulated into following orders.

As for settings I am considering one of three settings: 1. Teleportation Rescue: "Angel Wings" (see above) can be used for this. We started with a lot of roleplayed conversation which covered a lot of the "basics" - stuff that you categorized in "what happened here". The "Advice" chapter brings several essays, predominantly focused on running the game under atypical situations. The publisher is very responsive to fans. Alternative Weird Moves. The Searcher gets slightly different abilities based on the encounter that first introduced them to the supernatural (for example, if they saw Bigfoot, or if they were abducted by aliens). When rolling a miss, something terrible will happen to you or to someone else as a consequence of what you did.

The ratings correlate to the following stats that every hunter gets: Cool, Tough, Charm, Sharp, and Weird. And the 'random stuff breaking and strange stuff going on' was part of what drew their attention to the area in the first place, so that really wouldn't be news to them. For example, Harry Dresden is almost as much Gumshoe (at least early on) as he is Spellslinger, and Buffy is both The Chosen One and a Pararomantic in early seasons. We're talking, like, seven, eight feet? The new Tome of Mysteries has arrived from Evil Hat Productions! Help Out is to give assistance to a fellow hunter. Game Masters don't even roll any dice. This is another game I would very much like to see a second edition for, streamlining the basic moves, revising the playbooks, and allowing easier drift away from the source material (or drawing for more different sources). Teleportation Misfire: The "Angel Wings" move allows the Divine to teleport to somewhere else with two other people... but if they roll poorly, they either end up in the wrong place or a Party Scattering occurs. Protectorate: One possible Mission from God is to protect another Hunter's life at any cost. Seen It All: Forms the basis for several of their moves. Because each scenario (or "mystery") is explicitly structured with an investigative phase progressively yielding to old-fashioned monster butt-kicking, there is something for every type of character to do, whether their respective fortes are intellectual, social, physical, or mystical. Nurture over Nature: Literally one of the names of the moves (though it appears a typo has reversed the name.

Seers: Can use the "Fortunes" move to be prepared for dangerous situations. The common moves are bolded under the ratings. How does Magic work in the game?

But don't worry, we've got you covered. It has the effect of making you fall asleep quickly, which effectively restores the rhythm of your sleep. If you have a loved one who works the night shifts, consider gifting them a pair of noise-canceling headphones. Ahead, 61 gifts for nurses to show that you care. The Fitbit Versa helps keep track of those steps!

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Up2ournecksinfabric Personalized Large Nurse Tote Bag. The ANA strives to help create a health-care environment in which nurses can succeed through research and other initiatives. Asked NURSES themselves to come up with sayings they would want to see on shirts, cups, nursing ornaments, and other products. Night shifters don't typically have the luxury of going to the spa for a little TLC on their feet.

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Working the night shift pretty much always means that you have to bring your own food. They're also pretty easy to find and affordable! A daily mood desk flip chart so everyone knows whether they're having a good day or a ~ruff~ day. BodyRestore's shower steamers also come in "calm" and "energize" editions. The compact eBook is easy on the eyes, with an adjustable, glare-free screen and light. Beside its funny design, this mug can be a perfect drinking coffee buddy during night shift. The organic 300-thread count sateen sheets get softer with every wash. It's a lot more convenient to be able to glance at your rest at any incoming important notifications. These earrings are an adorable take on "happy pills" and a great way for a nurse to accessorize.

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Not only do these curtains block all of the sunlight and UV rays coming from outside, but they also block the sounds from traffic, passersby, and other outdoor noise from entering the bedroom. With this gift, they can keep their hot coffee on the go during night shift. This weighted blanket is functional for their sleeping. They are the unsung heroes of the healthcare profession, working long hours to ensure their patients receive quality care.

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It sets the stethoscope apart from everyone else's and helps identify it should it get misplaced. This is also a fantastic gift for people with anxiety. End up drinking it cold! The gridded internal stitching pattern allows for even distribution across the blanket. Personal Finance / Gifts for Nurses. Hatch Restore Alarm Clock.

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Puffy eyes and dark circles around the eye are common sight effects of staying up at night; with this eye mask, your dear friend would help tackle these issues; these masks help reduce wrinkles alongside revitalizing and refreshing the skin around the eye. Is the fun of doodling on a dry erase board ever really lost on us? When everything is all said and done, everyone loves to relax and unwind at the end of a rough workday. Nurses need extra love every day! The Sunrise Alarm feature also supports healthy cortisol levels, so it's the perfect gift for nurses who work night shifts. The mask is soft and breathable and will fit around the eyes and over the nose without allowing a single ray of sunlight to bother your sleeping friend. That means the chance of getting sunlight is pretty slim, unless you wake up super early – which, who wants to do that? This is a book that comes highly recommended! Nothing is better than a pitch-black room in the middle of the day. May receive a portion of sales via affiliate links on this page. Rabjen Nurse Tote Bag. Blue light-blocking glasses are a great addition to any nurse's lifestyle.

5 lb density copper gel infused topper, for top-notch comfort. Night-shift workers tend to be taken for granted. With each set you get a fitted sheet, one flat sheet, and two pillowcases. If your night owl friend likes puzzles and crosswords, this inexpensive wide-ranging Crossword Puzzles book is another excellent idea for a gift. It's something small, but something that they'll surely rave over! Wearers have access to the weather, text messages via Bluetooth, the ability to track fitness workouts, and even fertility tracking apps.